KEY RESPONSIBILTIES

  • Research and understanding the user

  • Design low and high fidelity prototypes

  • Testing the prototype

MY ROLE

UX/UI Designer

LENGTH

4 weeks

STAKEHOLDERS

Myself

KEY RESPONSIBILTIES

  • Research and understanding the user

  • Design low and high fidelity prototypes

  • Testing the prototype

MY ROLE

UX/UI Designer

LENGTH

4 weeks

STAKEHOLDERS

Myself

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • Stomble Stomble

  • stumble stumble

  • Stomble Stomble

KEY RESPONSIBILTIES

  • Research and understanding the user

  • Design low and high fidelity prototypes

  • Testing the prototype

MY ROLE

UX/UI Designer

LENGTH

4 weeks

STAKEHOLDERS

Myself

KEY RESPONSIBILTIES

  • Research and understanding the user

  • Design low and high fidelity prototypes

  • Testing the prototype

MY ROLE

UX/UI Designer

LENGTH

4 weeks

STAKEHOLDERS

Myself

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • Stomble Stomble

  • stumble stumble

  • Stomble Stomble

KEY RESPONSIBILTIES

  • Research and understanding the user

  • Design low and high fidelity prototypes

  • Testing the prototype

MY ROLE

UX/UI Designer

LENGTH

4 weeks

STAKEHOLDERS

Myself

KEY RESPONSIBILTIES

  • Research and understanding the user

  • Design low and high fidelity prototypes

  • Testing the prototype

MY ROLE

UX/UI Designer

LENGTH

4 weeks

STAKEHOLDERS

Myself

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • stumble stumble

  • Stomble Stomble

  • stumble stumble

  • Stomble Stomble

THEPROBLEM

THEPROBLEM

In this information era buying a t-shirt from across the world is just one click away. A lot of research needs to be done when you buy things online. It's very time consuming and it’s really frustrating to research a product when there’s so much information that distracts you and is not trustworthy.

THE SOLUTION

THE SOLUTION

Stumble makes it easy for customers to look for products by creating a review community that customers can trust. Also Stumble creates less distractions by only recommending the products that customers are interested in.

From researching through tons of untrustworthy information it turns a tedious process into an easy and rewarding one. Essentially making it a one-stop-shop app.

SOLUTION BREAKDOWN

SOLUTION BREAKDOWN

SOLUTION BREAKDOWN

UNDERSTANDING & RESEARCH

UNDERSTANDING
& RESEARCH

UNDERSTANDING
& RESEARCH

To find out more about the problem I focus on UX Research methods first (Interviews, Affinity Mapping, Competitive Analysis and Comparative Analysis) to uncover the user pain points.

INTERVIEW INSIGHTS

After conducting 11 interviews I created an affinity map to help refine the findings and also to help us define what our focus moving forward should be.

TAKEAWAY FROM THE SESSION

  • Users trust word of mouth

  • Users trust with clear origin of the information

  • There are too many distractions

  • Users don’t trust the source

COMPARATIVE & COMPETITIVE ANALYSIS

By Analysing the competitor and similar product it helped to see what is already on the market and what the market needs.

COMPARATIVE HIGHLIGHTS

  • Reward system

  • Referrals

  • Endorse and recommendation

COMPETITIVE HIGHLIGHTS

  • No review section or hard to find

  • Available on both mobile and web

  • Few of them has video for the product

THE MVP

After research and consolidating the data I begin to form my MVP for the product.

Help users to find product without distractions

Help users discover new products

Build a trustworthy review community

Reward users for their reviews

USER FLOW & INFORMATION ARCHITECTUREATIVE

After analyzing the data from my research and created the MVP I started to create the mobile app. I use user flow and IA to help the sketching process and a guide of all the elements that is needed for the app.

USER FLOW & INFORMATION ARCHITECTUREATIVE

After analyzing the data from my research and created the MVP I started to create the mobile app. I use user flow and IA to help the sketching process and a guide of all the elements that is needed for the app.

USER FLOW

INFORMATION ARCHITECTUREATIVE

WIREFRAMING THE SOLUTION

Below are the hand drawn wireframes. It was immediately tested using Marvel to obtain information on content hierarchy and flows.

FINAL PROTOTYPE

After incorporating feedback from testing the mock up and finalising the design, I start working on the final prototype.

On-boarding flow

Profile and home page

Reward pages

WIREFRAMING THE SOLUTION

Below are the hand drawn wireframes. It was immediately tested using Marvel to obtain information on content hierarchy and flows.

FINAL PROTOTYPE

After incorporating feedback from testing the mock up and finalising the design, I start working on the final prototype.

On-boarding flow

Profile and home page

Reward pages

WIREFRAMING THE SOLUTION

Below are the hand drawn wireframes. It was immediately tested using Marvel to obtain information on content hierarchy and flows.

FINAL PROTOTYPE

After incorporating feedback from testing the mock up and finalising the design, I start working on the final prototype.

On-boarding flow

Profile and home page

Reward pages

GET IN TOUCH ✉️

WESLEYPWX@GMAIL.COM

GET IN TOUCH ✉️

WESLEYPWX@GMAIL.COM

GET IN TOUCH ✉️

WESLEYPWX@GMAIL.COM